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Scorching Dan

#ed6568
Notes

Scorching Dan (#ED6568) is a true red with a warm character. It leans warm, pulling light toward red, orange, and yellow. Naturally inviting, it suits editorial and hospitality contexts. Its HSL profile (359°, 79%, 66%) places it in the highly saturated band at a mid lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary cyan. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#ed6568
RGB
rgb(237, 101, 104)
HSL
hsl(359, 79%, 66%)
HWB
hwb(359 40% 7%)
OKLCH
oklch(67.7% 0.169 21.4)
P3
color(display-p3 0.8648 0.4288 0.4235)
HSV
hsv(359, 57%, 93%)
LAB
lab(60.17% 52.75 25.04)
LCH
lch(60.17% 58.39 25.40)
CMYK
cmyk(0%, 57%, 56%, 7%)

Etymology

Scorching
adjective

Old English scorcnian, to dry up — present-participle of scorch. As a color modifier, scorching implies a saturated-and-burning-hot quality, the bright color of Mojave-Desert-and-Death-Valley mid-afternoon high-temperature surface-emission. Sits at the bright-and-warm end of the grid, parallel to searing and sizzling in usage.

Dan
noun

The classical Chinese name for vermillion — the cinnabar-and-lead-tetroxide pigment used in Daoist alchemy (dan meaning elixir) and in the painted decoration of Han-period lacquerware. The color refers to dan-pigment on silk: a saturated, slightly orange red with the matte finish of refined mineral. Brighter than zhusha, warmer than vermillion.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#ed6568
Original
#867f67
Protanopia
#a89c65
Deuteranopia
#ff4d67
Tritanopia
#828282
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon White
3.15:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon Black
6.66:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##ED6568
Display P3
Display P3
color(display-p3 0.8648 0.4288 0.4235)
P3 has subtle headroomOKLCH chroma 0.169

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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