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Gladiatorial Dusk

#d66442
Notes

Gladiatorial Dusk (#D66442) is a true red with a warm character. It leans warm, pulling light toward red, orange, and yellow. Naturally inviting, it suits editorial and hospitality contexts. Its HSL profile (14°, 64%, 55%) places it in the balanced band at a mid lightness. It works across type, buttons, and borders, saturated enough to feel deliberate but balanced enough to not fight the rest of the palette. For a confident two-color system, pair it with its complementary cyan. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#d66442
RGB
rgb(214, 100, 66)
HSL
hsl(14, 64%, 55%)
HWB
hwb(14 26% 16%)
OKLCH
oklch(63.6% 0.152 37.3)
P3
color(display-p3 0.7832 0.4176 0.2940)
HSV
hsv(14, 69%, 84%)
LAB
lab(55.90% 42.50 40.20)
LCH
lch(55.90% 58.50 43.41)
CMYK
cmyk(0%, 53%, 69%, 16%)

Etymology

Gladiatorial
adjective

Latin gladiātōrius, of the gladiator — adjectival suffix, derived from gladius (short-sword). As a color modifier, gladiatorial implies a saturated-and-combative-and-bloody quality, the deep-rich color of Roman-Colosseum gladiator-arena bloody-tunic-and-shield combat-attire. Sits at the bold-and-formal end of the grid, parallel to spartan and valiant.

Dusk
noun

The transitional sky color in the half-hour after sunset — when the upper atmosphere still scatters reds and oranges off the horizon. Dusk as an orange color refers to the warm horizon glow at civil twilight: a soft, slightly muted deep orange-red with the optical complexity of forward-scattered light. Cooler than sunset, deeper than ember.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#d66442
Original
#83763e
Protanopia
#9e8f3f
Deuteranopia
#ea4d5c
Tritanopia
#7a7a7a
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon White
3.65:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon Black
5.76:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##D66442
Display P3
Display P3
color(display-p3 0.7832 0.4176 0.2940)
P3 has subtle headroomOKLCH chroma 0.152

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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