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Throbbing Ochre

#cd9c21
Notes

Throbbing Ochre (#CD9C21) is a true amber with a vibrant character. It holds its own as a focal accent, carrying visual weight without tipping into neon territory. Its HSL profile (43°, 72%, 47%) places it in the balanced band at a mid lightness. It works across type, buttons, and borders, saturated enough to feel deliberate but balanced enough to not fight the rest of the palette. For a confident two-color system, pair it with its complementary azure. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#cd9c21
RGB
rgb(205, 156, 33)
HSL
hsl(43, 72%, 47%)
HWB
hwb(43 13% 20%)
OKLCH
oklch(72.0% 0.139 84.4)
P3
color(display-p3 0.7743 0.6194 0.2436)
HSV
hsv(43, 84%, 80%)
LAB
lab(67.18% 7.68 64.89)
LCH
lch(67.18% 65.35 83.25)
CMYK
cmyk(0%, 24%, 84%, 20%)

Etymology

Throbbing
adjective

Imitative-onomatopoeic origin — present-participle of throb, with sound-and-action mimicry. As a color modifier, throbbing implies a saturated-and-pulsing-and-resonant quality, the bright color of bass-drop-and-rave-light low-frequency rhythm-pulse emission. Sits at the bright-and-active end of the grid, parallel to pulsating and strobing in usage.

Ochre
noun

Iron-rich earth pigment — humanity's oldest known coloring material, used in burial ornament 100,000 years ago. Yellow ochre is the unfired earth (limonite); red ochre is the same mineral fired or weathered to hematite. The color refers to yellow ochre as ground for Renaissance fresco: a warm, slightly muted earth-yellow with the matte chalk finish of mineral pigment. Cave paintings in Lascaux and Altamira; the unbroken thread of Western image-making.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#cd9c21
Original
#b19c00
Protanopia
#bda929
Deuteranopia
#df8c86
Tritanopia
#9e9e9e
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon White
2.51:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon Black
8.37:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##CD9C21
Display P3
Display P3
color(display-p3 0.7743 0.6194 0.2436)
P3 has subtle headroomOKLCH chroma 0.139

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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