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Conquering Dusk

#c05008
Notes

Conquering Dusk (#C05008) is a true orange with a warm character. It leans warm, pulling light toward red, orange, and yellow. Naturally inviting, it suits editorial and hospitality contexts. Its HSL profile (23°, 92%, 39%) places it in the highly saturated band at a mid lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary azure. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#c05008
RGB
rgb(192, 80, 8)
HSL
hsl(23, 92%, 39%)
HWB
hwb(23 3% 25%)
OKLCH
oklch(56.9% 0.160 44.9)
P3
color(display-p3 0.6998 0.3407 0.1383)
HSV
hsv(23, 96%, 75%)
LAB
lab(48.22% 42.08 56.19)
LCH
lch(48.22% 70.20 53.17)
CMYK
cmyk(0%, 58%, 96%, 25%)

Etymology

Conquering
adjective

Latin conquīrere, to seek thoroughly — present-participle of conquer. As a color modifier, conquering implies a saturated-and-overwhelming-and-victorious quality where the hue overcomes neighboring colors through pure pigmentation strength. Sits at the bold-and-celebratory end of the grid, parallel to triumphant and dominant.

Dusk
noun

The transitional sky color in the half-hour after sunset — when the upper atmosphere still scatters reds and oranges off the horizon. Dusk as an orange color refers to the warm horizon glow at civil twilight: a soft, slightly muted deep orange-red with the optical complexity of forward-scattered light. Cooler than sunset, deeper than ember.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#c05008
Original
#716300
Protanopia
#8c7c00
Deuteranopia
#d43345
Tritanopia
#636363
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon White
4.78:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon Black
4.39:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##C05008
Display P3
Display P3
color(display-p3 0.6998 0.3407 0.1383)
P3 has subtle headroomOKLCH chroma 0.160

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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