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Flashing Ochre

#bd8b05
Notes

Flashing Ochre (#BD8B05) is a true amber with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (44°, 95%, 38%) places it in the highly saturated band at a mid lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary azure. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#bd8b05
RGB
rgb(189, 139, 5)
HSL
hsl(44, 95%, 38%)
HWB
hwb(44 2% 26%)
OKLCH
oklch(66.8% 0.136 82.7)
P3
color(display-p3 0.7114 0.5531 0.1855)
HSV
hsv(44, 97%, 74%)
LAB
lab(61.04% 9.29 65.23)
LCH
lch(61.04% 65.89 81.90)
CMYK
cmyk(0%, 26%, 97%, 26%)

Etymology

Flashing
adjective

Old English flasch, flash — present-participle of flash. As a color modifier, flashing implies a saturated-and-rapid-on-off quality, the bright color of emergency-vehicle and photographic-flash light-burst surfaces. Sits at the bright-and-flashing end of the grid, parallel to coruscating and flickering in usage.

Ochre
noun

Iron-rich earth pigment — humanity's oldest known coloring material, used in burial ornament 100,000 years ago. Yellow ochre is the unfired earth (limonite); red ochre is the same mineral fired or weathered to hematite. The color refers to yellow ochre as ground for Renaissance fresco: a warm, slightly muted earth-yellow with the matte chalk finish of mineral pigment. Cave paintings in Lascaux and Altamira; the unbroken thread of Western image-making.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#bd8b05
Original
#9f8c00
Protanopia
#ab9813
Deuteranopia
#ce7c76
Tritanopia
#8c8c8c
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon White
3.06:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon Black
6.86:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##BD8B05
Display P3
Display P3
color(display-p3 0.7114 0.5531 0.1855)
P3 has subtle headroomOKLCH chroma 0.136

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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