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Armored Sphene

#bc700c
Notes

Armored Sphene (#BC700C) is a true orange with a warm character. It leans warm, pulling light toward red, orange, and yellow. Naturally inviting, it suits editorial and hospitality contexts. Its HSL profile (34°, 88%, 39%) places it in the highly saturated band at a mid lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary azure. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#bc700c
RGB
rgb(188, 112, 12)
HSL
hsl(34, 88%, 39%)
HWB
hwb(34 5% 26%)
OKLCH
oklch(61.5% 0.136 64.0)
P3
color(display-p3 0.6960 0.4533 0.1667)
HSV
hsv(34, 94%, 74%)
LAB
lab(54.35% 23.81 59.24)
LCH
lch(54.35% 63.85 68.10)
CMYK
cmyk(0%, 40%, 94%, 26%)

Etymology

Armored
adjective

Old French armëure, armor — past-participle of armor, derived from Latin arma (weapons). As a color modifier, armored implies a saturated-and-armor-clad-and-defensive quality, the deep-rich color of medieval-knight full-plate-armor visible-and-formidable battle-presence. Sits at the bold-and-fortified end of the grid, parallel to ironclad and shielded.

Sphene
noun

A calcium-titanium silicate gem — also called titanite — known for its high dispersion (more than diamond) and its yellow-to-greenish-yellow body color. Mined principally in Madagascar, Brazil, and Pakistan. The color refers to a faceted Madagascar sphene: a saturated, slightly cool yellow-green with the gem's signature internal fire.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#bc700c
Original
#887700
Protanopia
#9a890e
Deuteranopia
#ce5e5f
Tritanopia
#797979
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon White
3.85:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon Black
5.46:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##BC700C
Display P3
Display P3
color(display-p3 0.6960 0.4533 0.1667)
P3 has subtle headroomOKLCH chroma 0.136

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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