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Armored Umbria

#b96f10
Notes

Armored Umbria (#B96F10) is a true orange with a warm character. It leans warm, pulling light toward red, orange, and yellow. Naturally inviting, it suits editorial and hospitality contexts. Its HSL profile (34°, 84%, 39%) places it in the highly saturated band at a mid lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary azure. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#b96f10
RGB
rgb(185, 111, 16)
HSL
hsl(34, 84%, 39%)
HWB
hwb(34 6% 27%)
OKLCH
oklch(61.0% 0.133 64.2)
P3
color(display-p3 0.6852 0.4489 0.1700)
HSV
hsv(34, 91%, 73%)
LAB
lab(53.73% 23.12 57.71)
LCH
lch(53.73% 62.17 68.17)
CMYK
cmyk(0%, 40%, 91%, 27%)

Etymology

Armored
adjective

Old French armëure, armor — past-participle of armor, derived from Latin arma (weapons). As a color modifier, armored implies a saturated-and-armor-clad-and-defensive quality, the deep-rich color of medieval-knight full-plate-armor visible-and-formidable battle-presence. Sits at the bold-and-fortified end of the grid, parallel to ironclad and shielded.

Umbria
noun

The Italian region — and the terra di Siena and terra d'ombra (umber) earth pigments mined there since the Renaissance. Umbria refers to a freshly ground raw umber pigment in oil: a soft, slightly muted warm dark brown with the matte finish of iron-and-manganese earth. Cooler than sienna, deeper than tabacco.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#b96f10
Original
#867600
Protanopia
#988712
Deuteranopia
#cb5d5f
Tritanopia
#787878
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon White
3.93:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon Black
5.34:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##B96F10
Display P3
Display P3
color(display-p3 0.6852 0.4489 0.1700)
P3 has subtle headroomOKLCH chroma 0.133

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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