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Drifting Gloaming

#afb0cc
Notes

Drifting Gloaming (#AFB0CC) is a soft blue with a cool character. It leans cool, sitting on the blue, green, and violet side of the wheel. Quiet and dependable, a fit for product UI and data visualization. Its HSL profile (238°, 22%, 74%) places it in the muted band at a light lightness. It works as a background wash, large-area fill, or soft illustration tone. Add a darker ink of the same hue when you need type over it. For a confident two-color system, pair it with its complementary yellow. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#afb0cc
RGB
rgb(175, 176, 204)
HSL
hsl(238, 22%, 74%)
HWB
hwb(238 69% 20%)
OKLCH
oklch(76.6% 0.040 283.8)
P3
color(display-p3 0.6870 0.6901 0.7909)
HSV
hsv(238, 14%, 80%)
LAB
lab(72.58% 5.29 -14.28)
LCH
lch(72.58% 15.22 290.32)
CMYK
cmyk(14%, 14%, 0%, 20%)

Etymology

Drifting
adjective

Old Norse drift, driving — present-participle of drift. As a color modifier, drifting implies a pale-and-slow-moving-and-lateral quality where the hue carries the visual register of cloud-and-fog slow-and-lateral atmospheric movement. Sits at the pale-and-soft end of the grid, parallel to floating and wandering in usage.

Gloaming
noun

Scots and Northern English gloming, twilight — derived from Old English glōmung, related to glōm (gloom) but specifically denoting the half-light between sunset and full dark. Gloaming color refers to a Highland-loch eastern sky at the gloaming: a saturated, slightly cool deep blue-violet with the optical complexity of Rayleigh-scattered atmospheric Belt of Venus light over a wet Scottish horizon.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#afb0cc
Original
#a9b3cd
Protanopia
#a8b1cb
Deuteranopia
#a9b5b9
Tritanopia
#b2b2b2
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon White
2.12:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon Black
9.90:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##AFB0CC
Display P3
Display P3
color(display-p3 0.6870 0.6901 0.7909)
Inside sRGBOKLCH chroma 0.040

This color sits well within the sRGB cube. P3 and sRGB share the gray axis and most desaturated tones, so a P3 display renders this identically to an sRGB display.

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