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Smoldering Lake

#ad2c3d
Notes

Smoldering Lake (#AD2C3D) is a true red with a warm character. It leans warm, pulling light toward red, orange, and yellow. Naturally inviting, it suits editorial and hospitality contexts. Its HSL profile (352°, 59%, 43%) places it in the balanced band at a mid lightness. It works across type, buttons, and borders, saturated enough to feel deliberate but balanced enough to not fight the rest of the palette. For a confident two-color system, pair it with its complementary teal. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#ad2c3d
RGB
rgb(173, 44, 61)
HSL
hsl(352, 59%, 43%)
HWB
hwb(352 17% 32%)
OKLCH
oklch(50.0% 0.164 18.5)
P3
color(display-p3 0.6247 0.2157 0.2514)
HSV
hsv(352, 75%, 68%)
LAB
lab(39.62% 52.49 21.78)
LCH
lch(39.62% 56.83 22.53)
CMYK
cmyk(0%, 75%, 65%, 32%)

Etymology

Smoldering
adjective

The progressive participle of smolder, to burn slowly without flame. Used as a color word since the late nineteenth century for the deep reds and oranges of barely-flame coal — the warm saturated darks where the heat is internal rather than emitted. Sits in the bold-and-warm corner, slightly less luminous than burning and slightly less calm than rich.

Lake
noun

A general term for an organic pigment laked onto an inorganic base — particularly red lakes from kermes, cochineal, or madder, used in Renaissance and Baroque oil painting where pure plant or insect dyes lacked stability. The color refers to a cochineal lake-tinted glaze in a Vermeer painting: a saturated, slightly cool deep red with the matte translucency of a thin pigment-and-binder layer.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#ad2c3d
Original
#504c3d
Protanopia
#716739
Deuteranopia
#be0033
Tritanopia
#494949
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon White
6.55:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon Black
3.20:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##AD2C3D
Display P3
Display P3
color(display-p3 0.6247 0.2157 0.2514)
P3 has subtle headroomOKLCH chroma 0.164

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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