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Loud Bottle

#80fcc1
Notes

Loud Bottle (#80FCC1) is a soft teal with a cool character. It leans cool, sitting on the blue, green, and violet side of the wheel. Quiet and dependable, a fit for product UI and data visualization. Its HSL profile (151°, 95%, 75%) places it in the highly saturated band at a light lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary magenta. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#80fcc1
RGB
rgb(128, 252, 193)
HSL
hsl(151, 95%, 75%)
HWB
hwb(151 50% 1%)
OKLCH
oklch(90.4% 0.140 161.1)
P3
color(display-p3 0.6265 0.9769 0.7734)
HSV
hsv(151, 49%, 99%)
LAB
lab(90.81% -47.96 17.76)
LCH
lch(90.81% 51.14 159.68)
CMYK
cmyk(49%, 0%, 23%, 1%)

Etymology

Loud
adjective

Old English hlūd, making noise — borrowed metaphorically as a color word since the nineteenth century. Loud red, loud yellow: a color so saturated it announces itself without needing surrounding context. Sits in the bright-bucket extreme alongside electric and striking. Carries a slightly pejorative implication of excess.

Bottle
noun

The traditional dark green of European wine and beer bottles — produced by adding iron oxide to the glass batch to filter UV that would damage the contents. The color refers to a Riesling or Burgundy bottle held against the light: a deep, slightly blue-shifted green with the optical translucency of glass. Darker than spruce, cooler than forest, with the cellar weight of a color that's been protecting wine since the seventeenth century.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#80fcc1
Original
#f9edbe
Protanopia
#e7dfc5
Deuteranopia
#59fbec
Tritanopia
#dddddd
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon White
1.26:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon Black
16.61:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##80FCC1
Display P3
Display P3
color(display-p3 0.6265 0.9769 0.7734)
P3 has subtle headroomOKLCH chroma 0.140

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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