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Inviting Halo

#765eac
Notes

Inviting Halo (#765EAC) is a true indigo with a cool character. It leans cool, sitting on the blue, green, and violet side of the wheel. Quiet and dependable, a fit for product UI and data visualization. Its HSL profile (258°, 32%, 52%) places it in the balanced band at a mid lightness. It works across type, buttons, and borders, saturated enough to feel deliberate but balanced enough to not fight the rest of the palette. For a confident two-color system, pair it with its complementary lime. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#765eac
RGB
rgb(118, 94, 172)
HSL
hsl(258, 32%, 52%)
HWB
hwb(258 37% 33%)
OKLCH
oklch(54.0% 0.120 296.3)
P3
color(display-p3 0.4478 0.3722 0.6552)
HSV
hsv(258, 45%, 67%)
LAB
lab(45.41% 27.25 -38.42)
LCH
lch(45.41% 47.10 305.35)
CMYK
cmyk(31%, 45%, 0%, 33%)

Etymology

Inviting
adjective

Latin invītāre, to invite — present-participle of invite. As a color modifier, inviting implies a clear-and-cordial-and-encouraging quality where the hue carries the visual register of warm-inviting-and-encouraging entrance-foyer color tone. Sits at the crisp-and-cheerful end of the grid, parallel to welcoming and hospitable in usage.

Halo
noun

Greek hálōs, threshing floor — adopted into Christian iconography as the circular disc behind the head of saintly figures, traditionally rendered in ultramarine lapis-and-gold-leaf in Greek-school and Russian-school icon panels. Halo color refers to a 14th-century Russian-school Theotokos icon's halo field: a saturated, slightly cool deep blue-violet with the matte finish of egg-tempera-bound ultramarine over gesso ground.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#765eac
Original
#466caf
Protanopia
#4a6baa
Deuteranopia
#6a6c7d
Tritanopia
#696969
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon White
5.29:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon Black
3.97:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##765EAC
Display P3
Display P3
color(display-p3 0.4478 0.3722 0.6552)
P3 has subtle headroomOKLCH chroma 0.120

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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