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Charged Midnight

#6993fa
Notes

Charged Midnight (#6993FA) is a true azure with a cool character. It leans cool, sitting on the blue, green, and violet side of the wheel. Quiet and dependable, a fit for product UI and data visualization. Its HSL profile (223°, 94%, 70%) places it in the highly saturated band at a mid lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#6993fa
RGB
rgb(105, 147, 250)
HSL
hsl(223, 94%, 70%)
HWB
hwb(223 41% 2%)
OKLCH
oklch(68.0% 0.159 265.6)
P3
color(display-p3 0.4467 0.5719 0.9519)
HSV
hsv(223, 58%, 98%)
LAB
lab(62.31% 15.66 -55.82)
LCH
lch(62.31% 57.97 285.67)
CMYK
cmyk(58%, 41%, 0%, 2%)

Etymology

Charged
adjective

Old French chargier, to load — past-participle of charge, sharing root with cargo. As a color modifier, charged implies a saturated-and-electrically-loaded quality where the hue carries visual potential-energy. Sits at the bright-and-active end of the grid, parallel to electrified and energetic in usage.

Midnight
noun

The color of the sky at midnight on a clear, moonless night, far from city lights — almost black, but with a slight blue cast where star-scattered light reaches the eye. The color refers to that exact moment: a very deep, slightly violet-shifted near-black blue with the optical depth of a sky stripped of every direct light source. Deeper than navy, warmer than ink, with the temporal weight of a name that is a precise hour as well as a color.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#6993fa
Original
#669efe
Protanopia
#5291f8
Deuteranopia
#00aaba
Tritanopia
#929292
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon White
2.94:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon Black
7.15:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##6993FA
Display P3
Display P3
color(display-p3 0.4467 0.5719 0.9519)
P3 has subtle headroomOKLCH chroma 0.159

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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