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Drawn Ultramarine

#505fac
Notes

Drawn Ultramarine (#505FAC) is a true blue with an earthy character. It leans grounded and natural, the kind of color that plays well with wood, clay, linen, and warm neutrals. Its HSL profile (230°, 37%, 49%) places it in the balanced band at a mid lightness. It works across type, buttons, and borders, saturated enough to feel deliberate but balanced enough to not fight the rest of the palette. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#505fac
RGB
rgb(80, 95, 172)
HSL
hsl(230, 37%, 49%)
HWB
hwb(230 31% 33%)
OKLCH
oklch(51.1% 0.123 273.0)
P3
color(display-p3 0.3251 0.3708 0.6540)
HSV
hsv(230, 53%, 67%)
LAB
lab(42.56% 16.84 -43.13)
LCH
lch(42.56% 46.30 291.33)
CMYK
cmyk(53%, 45%, 0%, 33%)

Etymology

Drawn
adjective

Old English dragan, to draw — past-participle of draw. As a color modifier, drawn implies a clear-and-line-and-mark quality, the crisp color of Old-Master-and-Modernist hand-drawn studio-and-life-class observational-drawing graphite-and-charcoal lines. Sits at the crisp-and-incised end of the grid, parallel to etched and drafted in usage.

Ultramarine
noun

The pigment ground from lapis lazuli — the Afghan mineral imported through Venice in the late Middle Ages, more expensive by weight than gold during the Renaissance. The color refers to a freshly mixed ultramarine pigment in linseed oil: a saturated, slightly violet-shifted deep blue with the matte finish of micron-ground rock. Deeper than cobalt, cooler than royal, with the art-historical weight of the blue Vermeer reserved for Mary's robe.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#505fac
Original
#3e69af
Protanopia
#3461aa
Deuteranopia
#25707d
Tritanopia
#616161
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon White
5.88:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon Black
3.57:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##505FAC
Display P3
Display P3
color(display-p3 0.3251 0.3708 0.6540)
P3 has subtle headroomOKLCH chroma 0.123

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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