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Drowned Ochre

#503306
Notes

Drowned Ochre (#503306) is a deep amber with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (36°, 86%, 17%) places it in the highly saturated band at a dark lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary azure. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#503306
RGB
rgb(80, 51, 6)
HSL
hsl(36, 86%, 17%)
HWB
hwb(36 2% 69%)
OKLCH
oklch(34.8% 0.070 72.0)
P3
color(display-p3 0.2972 0.2050 0.0650)
HSV
hsv(36, 93%, 31%)
LAB
lab(23.96% 9.00 30.97)
LCH
lch(23.96% 32.25 73.80)
CMYK
cmyk(0%, 36%, 93%, 69%)

Etymology

Drowned
adjective

The past participle of drown — used as a color word principally in literary contexts for the dark blue-green of deep water and the muted browns of waterlogged earth. Drowned implies darkness with the optical complexity of a fluid medium absorbing and scattering light. Sits in the deep-and-cool quadrant, near sunken.

Ochre
noun

Iron-rich earth pigment — humanity's oldest known coloring material, used in burial ornament 100,000 years ago. Yellow ochre is the unfired earth (limonite); red ochre is the same mineral fired or weathered to hematite. The color refers to yellow ochre as ground for Renaissance fresco: a warm, slightly muted earth-yellow with the matte chalk finish of mineral pigment. Cave paintings in Lascaux and Altamira; the unbroken thread of Western image-making.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#503306
Original
#3d3500
Protanopia
#443c07
Deuteranopia
#582c2b
Tritanopia
#363636
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
11.56:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.82:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##503306
Display P3
Display P3
color(display-p3 0.2972 0.2050 0.0650)
Inside sRGBOKLCH chroma 0.070

This color sits well within the sRGB cube. P3 and sRGB share the gray axis and most desaturated tones, so a P3 display renders this identically to an sRGB display.

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