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Armored Glas

#46800e
Notes

Armored Glas (#46800E) is a deep lime with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (91°, 80%, 28%) places it in the highly saturated band at a dark lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary indigo. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#46800e
RGB
rgb(70, 128, 14)
HSL
hsl(91, 80%, 28%)
HWB
hwb(91 5% 50%)
OKLCH
oklch(53.9% 0.150 134.3)
P3
color(display-p3 0.3295 0.4964 0.1546)
HSV
hsv(91, 89%, 50%)
LAB
lab(47.97% -37.17 49.17)
LCH
lch(47.97% 61.64 127.09)
CMYK
cmyk(45%, 0%, 89%, 50%)

Etymology

Armored
adjective

Old French armëure, armor — past-participle of armor, derived from Latin arma (weapons). As a color modifier, armored implies a saturated-and-armor-clad-and-defensive quality, the deep-rich color of medieval-knight full-plate-armor visible-and-formidable battle-presence. Sits at the bold-and-fortified end of the grid, parallel to ironclad and shielded.

Glas
noun

The Welsh word for green — though historically Welsh glas spans the green-blue spectrum, including the gray of stormy seas and slate. Glas Cymru (Welsh-green) refers to the saturated green of Welsh hillsides in spring. The color refers to a Welsh hill in May: a saturated, slightly cool yellow-green with the matte finish of fresh grass.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#46800e
Original
#857500
Protanopia
#7e701e
Deuteranopia
#457b6c
Tritanopia
#6b6b6b
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon White
4.82:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon Black
4.35:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##46800E
Display P3
Display P3
color(display-p3 0.3295 0.4964 0.1546)
P3 has subtle headroomOKLCH chroma 0.150

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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