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Grounded Baldr Ultramarine

#3158b6
Notes

Grounded Baldr Ultramarine (#3158B6) is a true azure with a cool character. It leans cool, sitting on the blue, green, and violet side of the wheel. Quiet and dependable, a fit for product UI and data visualization. Its HSL profile (222°, 58%, 45%) places it in the balanced band at a mid lightness. It works across type, buttons, and borders, saturated enough to feel deliberate but balanced enough to not fight the rest of the palette. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#3158b6
RGB
rgb(49, 88, 182)
HSL
hsl(222, 58%, 45%)
HWB
hwb(222 19% 29%)
OKLCH
oklch(48.6% 0.156 264.4)
P3
color(display-p3 0.2282 0.3413 0.6897)
HSV
hsv(222, 73%, 71%)
LAB
lab(39.59% 19.28 -53.86)
LCH
lch(39.59% 57.21 289.69)
CMYK
cmyk(73%, 52%, 0%, 29%)

Etymology

Grounded
adjective

Old English grund, bottom / foundation — past-participle of ground. As a color modifier, grounded implies a saturated-and-foundational quality where the hue anchors the surrounding palette through its weighty presence. Sits at the bold-and-balanced end of the grid, parallel to centered and anchored.

Baldr
modifier

Old Norse Baldr, fair-and-shining-god-of-light. As a color modifier, baldr implies a fair-and-shining-god-of-light quality, the visual register of Norse-Baldr-and-Breidablik-hall hand-fair-and-shining-god-of-light Norse-Baldr-and-Breidablik-hall-and-mistletoe-fall baldr-and-fair-and-shining-god-of-light surfaces under Norse-Baldr-and-Breidablik-hall-and-mistletoe-fall Asgard-pantheon-and-Hel-descent fair-radiance-light. Sits at the modifier-and-myth end of the grid, parallel to odin and freya in usage.

Ultramarine
noun

The pigment ground from lapis lazuli — the Afghan mineral imported through Venice in the late Middle Ages, more expensive by weight than gold during the Renaissance. The color refers to a freshly mixed ultramarine pigment in linseed oil: a saturated, slightly violet-shifted deep blue with the matte finish of micron-ground rock. Deeper than cobalt, cooler than royal, with the art-historical weight of the blue Vermeer reserved for Mary's robe.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#3158b6
Original
#1c64b9
Protanopia
#0057b4
Deuteranopia
#006f7e
Tritanopia
#565656
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon White
6.56:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon Black
3.20:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##3158B6
Display P3
Display P3
color(display-p3 0.2282 0.3413 0.6897)
P3 has subtle headroomOKLCH chroma 0.156

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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