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Armored Konpeki

#2b66cb
Notes

Armored Konpeki (#2B66CB) is a true azure with a vibrant character. It holds its own as a focal accent, carrying visual weight without tipping into neon territory. Its HSL profile (218°, 65%, 48%) places it in the balanced band at a mid lightness. It works across type, buttons, and borders, saturated enough to feel deliberate but balanced enough to not fight the rest of the palette. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#2b66cb
RGB
rgb(43, 102, 203)
HSL
hsl(218, 65%, 48%)
HWB
hwb(218 17% 20%)
OKLCH
oklch(52.9% 0.169 260.4)
P3
color(display-p3 0.2306 0.3948 0.7697)
HSV
hsv(218, 79%, 80%)
LAB
lab(44.70% 17.43 -57.83)
LCH
lch(44.70% 60.40 286.77)
CMYK
cmyk(79%, 50%, 0%, 20%)

Etymology

Armored
adjective

Old French armëure, armor — past-participle of armor, derived from Latin arma (weapons). As a color modifier, armored implies a saturated-and-armor-clad-and-defensive quality, the deep-rich color of medieval-knight full-plate-armor visible-and-formidable battle-presence. Sits at the bold-and-fortified end of the grid, parallel to ironclad and shielded.

Konpeki
noun

Japanese konpeki (紺碧) — the saturated deep azure of clear ocean and sky. The compound combines kon (deep blue) and heki (jade-blue), naming a color deeper than aozora and brighter than ruri. The color refers to konpeki-painted Edo-period folding screens: a saturated, slightly cool deep blue with the matte finish of pigment in tempera.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#2b66cb
Original
#2871cf
Protanopia
#0063c9
Deuteranopia
#007e8f
Tritanopia
#616161
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAon White
5.43:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AA Largeon Black
3.87:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##2B66CB
Display P3
Display P3
color(display-p3 0.2306 0.3948 0.7697)
P3 has subtle headroomOKLCH chroma 0.169

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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