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Obsidian Smock Ultramarine

#262c91
Notes

Obsidian Smock Ultramarine (#262C91) is a true blue with a cool character. It leans cool, sitting on the blue, green, and violet side of the wheel. Quiet and dependable, a fit for product UI and data visualization. Its HSL profile (237°, 58%, 36%) places it in the balanced band at a mid lightness. It works across type, buttons, and borders, saturated enough to feel deliberate but balanced enough to not fight the rest of the palette. For a confident two-color system, pair it with its complementary yellow. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#262c91
RGB
rgb(38, 44, 145)
HSL
hsl(237, 58%, 36%)
HWB
hwb(237 15% 43%)
OKLCH
oklch(36.3% 0.163 272.4)
P3
color(display-p3 0.1535 0.1718 0.5468)
HSV
hsv(237, 74%, 57%)
LAB
lab(24.50% 33.08 -56.20)
LCH
lch(24.50% 65.21 300.48)
CMYK
cmyk(74%, 70%, 0%, 43%)

Etymology

Obsidian
noun

Volcanic glass — molten rhyolite cooled too quickly to crystallize. Mined since the Stone Age for blade-edges (sharper than surgical steel) and ground into mirrors by the Aztec priesthood for divination. The color refers to a polished obsidian flake from Mount Hekla or Glass Buttes, Oregon: a deep, slightly blue-shifted black with the high-gloss conchoidal fracture of natural glass. Cooler than onyx, glossier than coal.

Smock
modifier

Old English smoc, loose-shift-or-shepherd's-smock. As a color modifier, smock implies a shepherd's-smock-and-artist's-smock-and-pleated quality, the visual register of English-shepherd's-smock-and-artist's-smock hand-shepherd's-smock-and-artist's-smock-and-pleated English-shepherd's-smock-and-artist's-smock-and-Sussex-Surrey-rural smock-and-shepherd's-smock surfaces under English-shepherd's-smock-and-artist's-smock-and-Sussex-Surrey-rural Sussex-Downs-and-Surrey-village shepherd-and-painter-light. Sits at the modifier-and-textile end of the grid, parallel to frock and tunic in usage.

Ultramarine
noun

The pigment ground from lapis lazuli — the Afghan mineral imported through Venice in the late Middle Ages, more expensive by weight than gold during the Renaissance. The color refers to a freshly mixed ultramarine pigment in linseed oil: a saturated, slightly violet-shifted deep blue with the matte finish of micron-ground rock. Deeper than cobalt, cooler than royal, with the art-historical weight of the blue Vermeer reserved for Mary's robe.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#262c91
Original
#003f94
Protanopia
#00358f
Deuteranopia
#00475b
Tritanopia
#323232
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
11.34:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.85:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##262C91
Display P3
Display P3
color(display-p3 0.1535 0.1718 0.5468)
P3 has subtle headroomOKLCH chroma 0.163

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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