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Pressing Starlight

#26115e
Notes

Pressing Starlight (#26115E) is a deep indigo with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (256°, 69%, 22%) places it in the balanced band at a dark lightness. It works well as a headline, icon, or deep background in an otherwise light layout, pairing cleanly with cream, bone, and warm neutrals. For a confident two-color system, pair it with its complementary lime. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#26115e
RGB
rgb(38, 17, 94)
HSL
hsl(256, 69%, 22%)
HWB
hwb(256 7% 63%)
OKLCH
oklch(26.7% 0.126 286.9)
P3
color(display-p3 0.1379 0.0707 0.3536)
HSV
hsv(256, 82%, 37%)
LAB
lab(13.36% 31.82 -41.80)
LCH
lch(13.36% 52.53 307.28)
CMYK
cmyk(60%, 82%, 0%, 63%)

Etymology

Pressing
adjective

Latin pressāre, to press repeatedly — present-participle of press. As a color modifier, pressing implies a deep-and-imposing-and-weighty quality where the hue exerts visual force on its substrate. Sits at the deep-and-weighty end of the grid, parallel to crushing with insistent register.

Starlight
noun

The integrated visible spectrum of the Milky Way's faint stars — about 500 times dimmer than full moonlight and richly blue-violet at high galactic-latitude viewing angles where dust extinction is minimized. Starlight color refers to the deep-blue night-sky background between the brightest stars on a moonless dark-site night: a saturated, slightly cool deep blue-violet with the optical complexity of integrated multi-stellar Rayleigh-scattered atmospheric light.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#26115e
Original
#002460
Protanopia
#00205d
Deuteranopia
#0d2737
Tritanopia
#1b1b1b
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
15.86:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.32:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##26115E
Display P3
Display P3
color(display-p3 0.1379 0.0707 0.3536)
P3 has subtle headroomOKLCH chroma 0.126

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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