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Thunderous Sansho

#244e01
Notes

Thunderous Sansho (#244E01) is a deep lime with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (93°, 97%, 15%) places it in the highly saturated band at a dark lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary indigo. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#244e01
RGB
rgb(36, 78, 1)
HSL
hsl(93, 97%, 15%)
HWB
hwb(93 0% 69%)
OKLCH
oklch(37.8% 0.111 135.5)
P3
color(display-p3 0.1829 0.3020 0.0710)
HSV
hsv(93, 99%, 31%)
LAB
lab(28.97% -28.16 36.06)
LCH
lch(28.97% 45.75 127.99)
CMYK
cmyk(54%, 0%, 99%, 69%)

Etymology

Thunderous
adjective

Old English thunor, thunder — adjectival suffix -ous, sharing root with German Donner and Old Norse Þórr (Thor). As a color modifier, thunderous implies a deep-and-rumbling-and-imposing-cool quality, the dark cool-gray of cumulonimbus-tower-base storm-cloud directly overhead. Sits at the deep-and-turbulent end of the grid, parallel to stormy with auditory-resonance overtone.

Sansho
noun

Zanthoxylum piperitum, the Japanese sansho pepper — related to Sichuan peppercorn, with citrus-tinted numbing flavor used in unagi glazes and the spice mix shichimi tōgarashi. The color refers to fresh-ground sansho powder in a small ceramic bowl: a saturated, slightly cool yellow-green with the matte finish of dried citrus-family seed.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#244e01
Original
#514600
Protanopia
#4c430b
Deuteranopia
#224b41
Tritanopia
#404040
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
9.70:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
2.17:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##244E01
Display P3
Display P3
color(display-p3 0.1829 0.3020 0.0710)
P3 has subtle headroomOKLCH chroma 0.111

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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