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Rudimentary Tephra

#201005
Notes

Rudimentary Tephra (#201005) is a deep orange with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (24°, 73%, 7%) places it in the balanced band at a dark lightness. It works well as a headline, icon, or deep background in an otherwise light layout, pairing cleanly with cream, bone, and warm neutrals. For a confident two-color system, pair it with its complementary azure. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#201005
RGB
rgb(32, 16, 5)
HSL
hsl(24, 73%, 7%)
HWB
hwb(24 2% 87%)
OKLCH
oklch(19.3% 0.034 55.9)
P3
color(display-p3 0.1166 0.0656 0.0259)
HSV
hsv(24, 84%, 13%)
LAB
lab(6.22% 6.30 7.38)
LCH
lch(6.22% 9.70 49.51)
CMYK
cmyk(0%, 50%, 84%, 87%)

Etymology

Rudimentary
adjective

Latin rudīmentum, first principle — adjectival suffix -ary. As a color modifier, rudimentary implies a neutral-and-basic-and-stripped-down quality where the hue carries the visual register of prehistoric-and-cave-art rudimentary-and-foundational-mineral-pigment color-decision. Sits at the neutral-and-foundational end of the grid, parallel to basic and primal in usage.

Tephra
noun

Greek téphra, ash — the deep-cool-gray air-fall volcanic-ash deposits of Plinian eruption-columns, particularly the Vesuvius 79 CE deposits at Pompeii and Herculaneum. Tephra color refers to a Pompeii archaeological-section tephra-deposit face in raking light: a dark cool-gray with the matte finish of cooling-rate-quenched glass-and-pumice volcanic-ash on a 79-CE Pompeian roof-collapse stratum.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#201005
Original
#151204
Protanopia
#181505
Deuteranopia
#240d0d
Tritanopia
#131313
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
18.46:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.14:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##201005
Display P3
Display P3
color(display-p3 0.1166 0.0656 0.0259)
Inside sRGBOKLCH chroma 0.034

This color sits well within the sRGB cube. P3 and sRGB share the gray axis and most desaturated tones, so a P3 display renders this identically to an sRGB display.

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