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Infernal Azurite

#1e466f
Notes

Infernal Azurite (#1E466F) is a deep azure with a cool character. It leans cool, sitting on the blue, green, and violet side of the wheel. Quiet and dependable, a fit for product UI and data visualization. Its HSL profile (210°, 57%, 28%) places it in the balanced band at a dark lightness. It works well as a headline, icon, or deep background in an otherwise light layout, pairing cleanly with cream, bone, and warm neutrals. For a confident two-color system, pair it with its complementary orange. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#1e466f
RGB
rgb(30, 70, 111)
HSL
hsl(210, 57%, 28%)
HWB
hwb(210 12% 56%)
OKLCH
oklch(38.7% 0.083 251.3)
P3
color(display-p3 0.1582 0.2709 0.4228)
HSV
hsv(210, 73%, 44%)
LAB
lab(28.91% 0.91 -27.80)
LCH
lch(28.91% 27.82 271.87)
CMYK
cmyk(73%, 37%, 0%, 56%)

Etymology

Infernal
adjective

Latin infernālis, of the lower realms — derived from infernus (underworld). As a color modifier, infernal implies the deep-glowing-furnace-darkness of Dante-Inferno-and-Bosch-tryptich infernal imagery, with the warm undertone of fire-light against shadow. Sits at the deep-and-warm end of the grid, parallel to hellish and warmer than Hadean.

Azurite
noun

A copper carbonate mineral — Cu₃(CO₃)₂(OH)₂ — the natural blue counterpart to malachite, often co-occurring with it in oxidized copper deposits. Mined and ground for pigment since classical Egyptian times. The color refers to a clean azurite specimen: a saturated, slightly cool deep blue with the satin finish of crystallized secondary copper mineral. Cooler than malachite.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#1e466f
Original
#344871
Protanopia
#28416e
Deuteranopia
#005055
Tritanopia
#404040
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
9.72:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
2.16:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##1E466F
Display P3
Display P3
color(display-p3 0.1582 0.2709 0.4228)
P3 has subtle headroomOKLCH chroma 0.083

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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