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Infernal Outremer

#1d338e
Notes

Infernal Outremer (#1D338E) is a deep blue with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (228°, 66%, 34%) places it in the balanced band at a dark lightness. It works well as a headline, icon, or deep background in an otherwise light layout, pairing cleanly with cream, bone, and warm neutrals. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#1d338e
RGB
rgb(29, 51, 142)
HSL
hsl(228, 66%, 34%)
HWB
hwb(228 11% 44%)
OKLCH
oklch(36.8% 0.153 267.5)
P3
color(display-p3 0.1333 0.1978 0.5360)
HSV
hsv(228, 80%, 56%)
LAB
lab(25.51% 26.31 -52.71)
LCH
lch(25.51% 58.91 296.52)
CMYK
cmyk(80%, 64%, 0%, 44%)

Etymology

Infernal
adjective

Latin infernālis, of the lower realms — derived from infernus (underworld). As a color modifier, infernal implies the deep-glowing-furnace-darkness of Dante-Inferno-and-Bosch-tryptich infernal imagery, with the warm undertone of fire-light against shadow. Sits at the deep-and-warm end of the grid, parallel to hellish and warmer than Hadean.

Outremer
noun

The French word for ultramarine — literally beyond-the-sea, naming the lapis-lazuli pigment imported from Afghanistan via Mediterranean trade routes. Outremer names the same pigment as English ultramarine but with the French Renaissance-and-after register. The color refers to a freshly mixed outremer pigment in oil: a saturated, slightly violet-shifted deep blue.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#1d338e
Original
#004291
Protanopia
#00378c
Deuteranopia
#004b5b
Tritanopia
#353535
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
10.96:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.92:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##1D338E
Display P3
Display P3
color(display-p3 0.1333 0.1978 0.5360)
P3 has subtle headroomOKLCH chroma 0.153

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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