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Infernal Mar

#0e496b
Notes

Infernal Mar (#0E496B) is a deep azure with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (202°, 77%, 24%) places it in the highly saturated band at a dark lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary orange. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#0e496b
RGB
rgb(14, 73, 107)
HSL
hsl(202, 77%, 24%)
HWB
hwb(202 5% 58%)
OKLCH
oklch(38.7% 0.081 240.1)
P3
color(display-p3 0.1306 0.2818 0.4083)
HSV
hsv(202, 87%, 42%)
LAB
lab(29.21% -4.85 -24.83)
LCH
lch(29.21% 25.30 258.95)
CMYK
cmyk(87%, 32%, 0%, 58%)

Etymology

Infernal
adjective

Latin infernālis, of the lower realms — derived from infernus (underworld). As a color modifier, infernal implies the deep-glowing-furnace-darkness of Dante-Inferno-and-Bosch-tryptich infernal imagery, with the warm undertone of fire-light against shadow. Sits at the deep-and-warm end of the grid, parallel to hellish and warmer than Hadean.

Mar
noun

The Catalan and Spanish word for sea — used in Mar Menor (Spanish), Mar de la Tranquilidad, and the saturated blue-green of Iberian Mediterranean coast. The color refers to the Mar Cantábrico off northern Spain at sunset: a saturated, slightly cool deep blue-green with the optical depth of cold Atlantic water.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#0e496b
Original
#39496d
Protanopia
#2c416a
Deuteranopia
#005255
Tritanopia
#3f3f3f
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
9.62:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
2.18:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##0E496B
Display P3
Display P3
color(display-p3 0.1306 0.2818 0.4083)
P3 has subtle headroomOKLCH chroma 0.081

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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