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Infernal Konpeki

#0d2c51
Notes

Infernal Konpeki (#0D2C51) is a deep azure with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (213°, 72%, 18%) places it in the balanced band at a dark lightness. It works well as a headline, icon, or deep background in an otherwise light layout, pairing cleanly with cream, bone, and warm neutrals. For a confident two-color system, pair it with its complementary orange. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#0d2c51
RGB
rgb(13, 44, 81)
HSL
hsl(213, 72%, 18%)
HWB
hwb(213 5% 68%)
OKLCH
oklch(29.3% 0.077 255.0)
P3
color(display-p3 0.0845 0.1699 0.3071)
HSV
hsv(213, 84%, 32%)
LAB
lab(17.83% 3.88 -25.88)
LCH
lch(17.83% 26.17 278.54)
CMYK
cmyk(84%, 46%, 0%, 68%)

Etymology

Infernal
adjective

Latin infernālis, of the lower realms — derived from infernus (underworld). As a color modifier, infernal implies the deep-glowing-furnace-darkness of Dante-Inferno-and-Bosch-tryptich infernal imagery, with the warm undertone of fire-light against shadow. Sits at the deep-and-warm end of the grid, parallel to hellish and warmer than Hadean.

Konpeki
noun

Japanese konpeki (紺碧) — the saturated deep azure of clear ocean and sky. The compound combines kon (deep blue) and heki (jade-blue), naming a color deeper than aozora and brighter than ruri. The color refers to konpeki-painted Edo-period folding screens: a saturated, slightly cool deep blue with the matte finish of pigment in tempera.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#0d2c51
Original
#1a2f52
Protanopia
#0e2950
Deuteranopia
#00353a
Tritanopia
#282828
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
14.04:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.50:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##0D2C51
Display P3
Display P3
color(display-p3 0.0845 0.1699 0.3071)
Inside sRGBOKLCH chroma 0.077

This color sits well within the sRGB cube. P3 and sRGB share the gray axis and most desaturated tones, so a P3 display renders this identically to an sRGB display.

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