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Pressing Outremer

#070f46
Notes

Pressing Outremer (#070F46) is a deep blue with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (232°, 82%, 15%) places it in the highly saturated band at a dark lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#070f46
RGB
rgb(7, 15, 70)
HSL
hsl(232, 82%, 15%)
HWB
hwb(232 3% 73%)
OKLCH
oklch(21.1% 0.102 268.3)
P3
color(display-p3 0.0335 0.0579 0.2628)
HSV
hsv(232, 90%, 27%)
LAB
lab(7.49% 20.25 -35.11)
LCH
lch(7.49% 40.53 299.98)
CMYK
cmyk(90%, 79%, 0%, 73%)

Etymology

Pressing
adjective

Latin pressāre, to press repeatedly — present-participle of press. As a color modifier, pressing implies a deep-and-imposing-and-weighty quality where the hue exerts visual force on its substrate. Sits at the deep-and-weighty end of the grid, parallel to crushing with insistent register.

Outremer
noun

The French word for ultramarine — literally beyond-the-sea, naming the lapis-lazuli pigment imported from Afghanistan via Mediterranean trade routes. Outremer names the same pigment as English ultramarine but with the French Renaissance-and-after register. The color refers to a freshly mixed outremer pigment in oil: a saturated, slightly violet-shifted deep blue.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#070f46
Original
#001a48
Protanopia
#001345
Deuteranopia
#001e29
Tritanopia
#111111
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
18.01:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.17:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##070F46
Display P3
Display P3
color(display-p3 0.0335 0.0579 0.2628)
P3 has subtle headroomOKLCH chroma 0.102

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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