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Infernal Marine

#041648
Notes

Infernal Marine (#041648) is a deep azure with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (224°, 89%, 15%) places it in the highly saturated band at a dark lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#041648
RGB
rgb(4, 22, 72)
HSL
hsl(224, 89%, 15%)
HWB
hwb(224 2% 72%)
OKLCH
oklch(22.6% 0.097 263.8)
P3
color(display-p3 0.0313 0.0846 0.2708)
HSV
hsv(224, 94%, 28%)
LAB
lab(9.54% 15.50 -33.14)
LCH
lch(9.54% 36.59 295.07)
CMYK
cmyk(94%, 69%, 0%, 72%)

Etymology

Infernal
adjective

Latin infernālis, of the lower realms — derived from infernus (underworld). As a color modifier, infernal implies the deep-glowing-furnace-darkness of Dante-Inferno-and-Bosch-tryptich infernal imagery, with the warm undertone of fire-light against shadow. Sits at the deep-and-warm end of the grid, parallel to hellish and warmer than Hadean.

Marine
noun

From the Latin marinus, of the sea — borrowed via French as both noun and adjective. Marine blue refers to the deep working blue of merchant-ship paint and naval uniforms before navy took over the term in the twentieth century. The color is a saturated, slightly muted deep blue with the matte finish of a shipyard pigment. Cooler than cobalt, warmer than navy, with the maritime weight of a word shared by every Romance language.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#041648
Original
#001e4a
Protanopia
#001747
Deuteranopia
#00232c
Tritanopia
#161616
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
17.31:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.21:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##041648
Display P3
Display P3
color(display-p3 0.0313 0.0846 0.2708)
P3 has subtle headroomOKLCH chroma 0.097

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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