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Drowned Outremer

#012c80
Notes

Drowned Outremer (#012C80) is a deep azure with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (220°, 98%, 25%) places it in the highly saturated band at a dark lightness. Best used in small doses, like logos, CTAs, focus rings, or highlight text, where its saturation becomes a feature rather than noise. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#012c80
RGB
rgb(1, 44, 128)
HSL
hsl(220, 98%, 25%)
HWB
hwb(220 0% 50%)
OKLCH
oklch(33.1% 0.148 261.8)
P3
color(display-p3 0.0583 0.1694 0.4827)
HSV
hsv(220, 99%, 50%)
LAB
lab(21.45% 23.49 -50.64)
LCH
lch(21.45% 55.82 294.88)
CMYK
cmyk(99%, 66%, 0%, 50%)

Etymology

Drowned
adjective

The past participle of drown — used as a color word principally in literary contexts for the dark blue-green of deep water and the muted browns of waterlogged earth. Drowned implies darkness with the optical complexity of a fluid medium absorbing and scattering light. Sits in the deep-and-cool quadrant, near sunken.

Outremer
noun

The French word for ultramarine — literally beyond-the-sea, naming the lapis-lazuli pigment imported from Afghanistan via Mediterranean trade routes. Outremer names the same pigment as English ultramarine but with the French Renaissance-and-after register. The color refers to a freshly mixed outremer pigment in oil: a saturated, slightly violet-shifted deep blue.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#012c80
Original
#003983
Protanopia
#002e7e
Deuteranopia
#004251
Tritanopia
#292929
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
12.55:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.67:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##012C80
Display P3
Display P3
color(display-p3 0.0583 0.1694 0.4827)
P3 has subtle headroomOKLCH chroma 0.148

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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