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Smothering Crepuscule

#162067
Notes

Smothering Crepuscule (#162067) is a deep blue with a jewel character. It carries the deep, saturated richness of a gemstone. Authoritative and slightly formal, it works well for type and heavy UI elements. Its HSL profile (233°, 65%, 25%) places it in the balanced band at a dark lightness. It works well as a headline, icon, or deep background in an otherwise light layout, pairing cleanly with cream, bone, and warm neutrals. For a confident two-color system, pair it with its complementary amber. For something softer, pull in its analogous neighbors on either side of the wheel.

HEX
#162067
RGB
rgb(22, 32, 103)
HSL
hsl(233, 65%, 25%)
HWB
hwb(233 9% 60%)
OKLCH
oklch(28.9% 0.124 270.2)
P3
color(display-p3 0.0943 0.1244 0.3881)
HSV
hsv(233, 79%, 40%)
LAB
lab(16.42% 23.30 -42.78)
LCH
lch(16.42% 48.72 298.57)
CMYK
cmyk(79%, 69%, 0%, 60%)

Etymology

Smothering
adjective

Old English smorian, to suffocate — present-participle of smother. As a color modifier, smothering implies a deep-and-overwhelming-and-pressing quality where the hue is dominated by an enveloping darkness. Sits at the deep-and-overwhelming end of the grid, parallel to suffocating with kinetic register.

Crepuscule
noun

Latin crepusculum, twilight — adopted into French and English for the precise civil-twilight half-hour between sunset and nightfall. Crepuscule color refers to a clear-sky eastern anti-solar horizon at civil crepuscule (twelve minutes after sundown): a saturated, slightly cool deep blue-violet with the optical complexity of Rayleigh-scattered Belt of Venus light against the deepening Earth shadow.

Closest matches

The nearest named color in three reference sources, ranked by perceptual distance (ΔE76 in CIELAB). ΔE < 1 is imperceptible to most viewers; ΔE > 10 is clearly different. When two sources point to the same hex they’re merged into one tile; click any to open that color’s page.

Variations

Click any swatch to explore

Harmonies

Accessibility

Color-vision simulation

How this color appears to viewers with the four major color-vision-deficiency types. Computed via the Machado (2009) physiologically-based model. If a tile matches the original, the color reads the same to that viewer.

#162067
Original
#002d69
Protanopia
#002566
Deuteranopia
#003340
Tritanopia
#232323
Achromatopsia
WCAG contrast

The color used as foreground text against pure white and pure black, with the contrast ratio and WCAG 2.1 grade. Aim for AA (4.5:1) for body text and AA Large (3:1) for 18 pt+ headlines; AAA (7:1) is the gold standard for long-form reading surfaces.

The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
AAAon White
14.62:1
The quick brown foxSample body text at normal size. The wcag minimum for body contrast is 4.5:1 (AA) or 7:1 (AAA).
Failon Black
1.44:1

Wide gamut

Display P3 representation

The CSS Color 4 wide-gamut form of this color. Both swatches render the same color on every display — the P3 form only diverges from sRGB when a designer pushes channels outside sRGB's reach.

sRGB hex
sRGB hex
##162067
Display P3
Display P3
color(display-p3 0.0943 0.1244 0.3881)
P3 has subtle headroomOKLCH chroma 0.124

Moderately saturated colors gain a small bump in P3 — the difference is usually visible side-by-side on wide-gamut hardware but won't change the character of the color.

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